Sonic Design - Final Project

    







Week 13 - Week 15 (20/06/22 - 10/07/22)
Ng Mei Ying (0340563)
Final Project: Short Movie Audio (30% Individual)




πŸ“ŒFinal Project: Silent Movie Audio Design



Week 13 | Audio Storyboard & Tutorial Study

This week, Ms Razif assigned a final assignment for students. Students were required to record and create their own audio without using the audio available on the internet. Two silent videos were available for students to choose from, students could either choose to work on the silent movie video or the game video. I decided to work on the game audio design as I’ve never tried it before. To start with the project, I did some research on a gem audio design tutorial. I listed down the possible sound effect required for the game audio and complete the sonic storyboard.

Game Silent Video:


Movie Silent Video:


Audio Storyboard:





Week 14 | Sound Recording 

There were around 19 sound effects I needed to create for the game silent video which included wind blowing, walking, jumping, sprinting, kicking, explosion, diamond dropping, metal cage and many more. Below were the items utilised to create the sound and the recorded sounds for game audio.

Curtain: the sound of the curtain 

Metal Cabinet: metal gate/explosion sound

Pillow: punching/landing sound

Nylon bag; walking sound

Laptop support: punching/kicking/walking sound

Back scratcher: special sound effect

Flip-flop: explosion/punching sound

Cloth: curtain/cloth closing sound

Book: paper flipping sound

Paper: paper tearing sound

Empty glass bottle: create a "stamping" sound by hitting it on the book cover

Coins & bottle cap: diamond/gold sound

Other sound creation on iPad garage band app



Sound Recording & Creating Exports:

flipping:

punching pillow:

popping:

back scratcher: 

wind blow: 

water bubbles: 

water bubbles 2: 

turning pages: 

laptop support: 

punching laptop support:

paper tearing:

metal hit: 

metal gate: 

haha:

die: 

curtain: D 

coin drop: 

clock ticking: 

book knock/ stamping: 





Week 15 | Sound Adjustment & Final Editing

After completing the audio creation and recording, I proceed to work on the audio editing using adobe audition. The first thing I was required to do was to remove the background noise for the sound clip I recorded at home. Then I continued to apply audio editing effects such as reverb, echo, pitching, flanged, parameters equalizer and so on. Furthermore, I did the layering for the audio to enrich the audio effects. Below was the working process in adobe audition and the final export.

background noise removal

Diamond & Gold 01

Diamond & Gold 02

bubble

wind blow

punch

walk

jump

kick & explode

ending scene

Game Audio Design / Video Export (Ver.01):


 # Consultation Note:  Mr Razif mentioned that the overall sound design was instrumental drive, and the final result was a good job. Some of the audio needed some more adjustment such as making the walking sound slightly louder, lower the reverb/bass of the explosion around as well as removing the drum sound effect during the character's dying moment. Need to ensure the overall audio was balanced.

Game Audio Design / Video Export (Ver.02):

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